One thing that the Necrons who constantly threaten an ally have failed to realize is that I can bring them back from their death, I can give them their souls back, in an entirety. So now I give them the most basic of pieces of it back, I guess you might call it a shell, instead of a core. Here...
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- by Desperate for helpI am writing a code where i want to input a file containing FASTA sequences, the program will then run the sequence through different alignments and present a score. However, when i try to run it my output ends up in my debug console? that or if it ends up […]
- by jimakoskxJust a noob question. I run the following code on visual studio release mode. And is finishing almost immidiatelly meaning running through long long largeNumber = 9223372036854775807 increasments at so little time. So how that is possible? #include using namespace std; int main() { std::cout > ok; cout 0) { […]
- by Vicente FlichI'm developing an apllication in WinUI 3 and C++, but I'm stuck with a problem, but I think it must be something simple. I try to get the mouse position in the event OnPointerPressed. Here is my code for the handler function: void MyWindow:OnPointerPressed(IInspectable const& sender, PointerRoutedEventArgs const& e) { […]
- by Graznarakstd::bad_expected_access is a template class that is thrown. I have code that only cares that any instantiation of it is thrown, not which instantiation. Is there a way to catch (or some other mechanism) all instantiations of a template that are thrown?
- by PaperBeeI am receiving a segmentation fault when calling the solve() method from the class mySolver, but I only receive this error when it is called from another class for which it is a member. I believe that solve() has been implemented correctly as I have called it before (not stored […]
- by shanwI want the picture to be fully displayed in the window. I render my own image by inheriting QQuickItem and using OPenGL. As in the QT case https://doc.qt.io/qt-6.5/qtquick-scenegraph-openglunderqml-example.html. I suspect this may have something to do with the vertex coordinates, which cause the texture to be obscured by other elements […]
- by arudhraChandrasekaranI am trying to render a 3D cude on the window and observe the perspective projection. In the vertex shader when I dont multiply the projection matrix, the cube gets rendered (but you cant observe the perspective projection). When I multiply the perspective projection matrix the cube seems to be […]
- by xwellgI am responsible for securing an old Windows C++ project. It uses the MFC ODBC CDatabase class to interface with SQL-Server. All DB query and insert operations are done using parameterized stored-procedures, so it seems like good practice. But almost all the DB C++ code prepares statements in this form: […]
- by Adhémar PatamobThe following template code is buggy as std::array has no operator() : template void k(T x) { std::array a { x, x, x }; std::cout
- by Peter Andelawant to add Firebase to an Axmol Game engine ios project (https://github.com/axmolengine/axmol) . I used to add the xcframeworks with CMake, but the firebase-ios-sdk does not have the xcframeworks. When I try to add firebase-ios-sdk with the Swift Package Manager, Xcode blocks with the message 'preparing to validate' with no […]
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