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03/13/2025
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- by Fantastic Mr FoxI am experiencing the following crash in a running instance of unreal engine 4 in editor game simulation: Exception thrown at 0x00007FFD1E29551B (UE4Editor-Core.dll) in UE4Editor-Win64-DebugGame.exe: 0xC0000005: Access violation writing location 0x0000000000000010. This is during the function: FMEMORY_INLINE_FUNCTION_DECORATOR void FMemory::Free(void* Original) { //... MEMORY_INLINE_GMalloc->Free(Original); //
- by Deserted Manwhen I try to compile my c++ project, it gives such an error, there is no error in my project, I do not understand what this error is, please help friends who know. enter image description here When I try to compile the project, it gives an error, there is […]
- by ug0x01I'm currently implementing a neural network in CUDA, and I have a custom kernel for matrix multiplication. Here is the code I use for the matrix multiplication in my neural network: __global__ void NNFeedForwardNormalMultiple(float* __restrict__ values, float* __restrict__ weights, float* result, int inputsize, int outputsize) { int idx = threadIdx.x […]
- by tech1978I am trying to find out if given date is equal to dst transition date or not (either dst is starting or ending on that day). My program is as below #include "date/tz.h" #include #include template bool is_dst(date::zoned_time const& zt) { using namespace date; using namespace std; using namespace chrono; […]
- by GiogreI am dealing with code for a tcp client making asynchronous http requests. The code uses boost::asio: #include #include //...#include using ResolveResult = boost::asio::ip::tcp::resolver::results_type; using Endpoint = boost::asio::ip::tcp::endpoint; Quite canonically, the program defines a struct Request which handles the connection to server: struct Request { // constructor explicit Request(boost::asio::io_context& io_context, […]
- by bersThe following code compiles and works fine in gcc: #include #include #include struct Class { Class() : barrier(1, [this]() { onCompletion(); }) { barrier.arrive_and_wait(); } void onCompletion() { std::cout
- by NoSenseEtAlI have the following code from Ben Deane talk. #define CX_VALUE(...) [] { \ struct { \ constexpr auto operator()() const noexcept { return __VA_ARGS__; } \ using cx_value_tag = void; \ } val; \ return val; \ }() template concept cx_value = requires { typename T::cx_value_tag; }; auto func(cx_value […]
- by drem1linI stucked on a question with boost. I have a factory with ioc and method that give access to ioc: boost::asio::thread_pool::executor_type GetExecutor() { if (!m_ioc) m_ioc = boost::make_shared(2); return m_ioc->get_executor(); } I use the factory and this method to create TCP connection and use GetExecuter as constructor parameter: TcpConnection::TcpConnection( boost::asio::any_io_executor […]
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I really enjoyed reading this post! You’ve covered a lot of ground. If anyone is curious to dig deeper into…
Thank you for your sharing. I am worried that I lack creative ideas. It is your article that makes me…
Your point of view caught my eye and was very interesting. Thanks. I have a question for you.
Your article helped me a lot, is there any more related content? Thanks!
Great post! I really enjoyed reading it. Your insights are valuable and well-presented. Keep up the excellent work!