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11/08/2024
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- by user14542318logic like that: #include #include #include using namespace std; void insert_map(std::unordered_map& map, int num) { for(int i = 0; i < num; i++) { map.emplace(i % 13 * i, i); } } int main() { for(int k = 0; k < 10000; ++k) { std::unordered_map x1, x2; std::thread t1(insert_map, std::ref(x1), […]
- by Michael ChourdakisFor my bridge training lessons I 'm trying to analyse a deal played in Bridge Base Online, by capturing the image and then try to find where are the 52 cards. The reference image is this one (capture.jpg) And I have also 52 images (41x68) of the cards, like the […]
- by roderickI tring reduce cache miss when visiting a large array in sequence. The array size of about 10 million. I do not know if it possible to reduce cache miss as much as possible ? There are two arrayes: one is raw array loaded from data file (ds_append_), another(ds_) will […]
- by NoEvaaI have a value_t to wrap a value as a type: template struct value_t { static constexpr auto value = _v; }; I can use take_off to extract the type and value: template struct take_off { using result = T; }; template struct take_off { static constexpr auto result = […]
- by PuttyI'm currently working with the VEX V5 Brain and want to use Xcode for development with PROS (version 3.8.0) because I prefer native operation (I use a Mac). From my research, it seems like most of the documentation and community discussions around PROS and VEX robotics development suggest using Python […]
- by jg1121This is my player's update function: void update() { IsOnWall = false; IsOnFloor = false; int collide[4] = { collidelist(Rect{pos.x, pos.y + vel.y, hitbox.width, vel.y + 1}, Stillbodies), collidelist(Rect{pos.x, pos.y + hitbox.height, hitbox.width, vel.y - 1}, Stillbodies), collidelist(Rect{pos.x + vel.x, pos.y + 1, vel.x - 1, hitbox.height - 1}, Stillbodies), […]
- by RajSanpuiRecently we noticed, invoking find is resulting in process at hung state, when invoked pstack with hung process ID to print the stacktrace, it shows invocation of kpucpincrtime followed by nanosleep. Why should this happen? Or is it a bug in the libc ? myuserp@test /trvapps/fnhome/psfnp58/ps_home8.60.15/pt/ps_home8.60.15 $ pstack 12585 Thread […]
- by GLnoobMy question is a somewhat fundamental one for C++. I am trying to achieve the following: Given three variables: int x = 5; int y = 9; int z = 3; Determine which variable has the lowest value integer then run a specific function dependent upon which variable is lowest: […]
- by Ben HI am trying to move away from OpenCL and CUDA into ArrayFire. One of my functions uses the GPU's popcount() to make pre-processing data easier. But I can't find it anywhere in the list of functions in ArrayFire. OpenCL has popcount, CUDA has popc, and there is the builtin_popcount for […]
- by PdomI've been working on an application that uses ImGui for the front end. I decided I wanted to display images in the window and followed the boilerplate code that is found in the ImGui documentation here, I modified it somewhat in working with my particular case but it is mostly […]
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