One thing that the Necrons who constantly threaten an ally have failed to realize is that I can bring them back from their death, I can give them their souls back, in an entirety. So now I give them the most basic of pieces of it back, I guess you might call it a shell, instead of a core. Here...
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12/30/2024
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- by Logan SeeleyI'm just wondering if there is a way I can tell the compiler that I want to create a static array inside the .data section of the Arduino's SRAM, where the array's size is calculated using the size of the .bss section. It should technically be possible since the .bss […]
- by JohanThe following concept from C++20 the complete guide (adapted from http://wg21.link/p0870), forbids narrowing conversions. E.g.: float to int (1.9f => 1). template concept ConvertibleWithoutNarrowing = requires (From&& from) { { std::type_identity_t{std::forward(from)}} -> std::same_as; }; The book uses this for a collection C that must not have narrowing conversions when adding […]
- by Stas BadziI need to minimize firstly the absolute value of x, and secondly the absolute value of y given intigers a,b&n in a way that ax+by=n: void euklides(int a, int b, int& x, int& y) { if(b!=0) { euklides(b, a%b, x, y); int pom = y; y = x - a/b*y; […]
- by NanoredI wrote the following toy example #include using namespace std; struct A { A() { cerr
- by semicolonI am using the GDI+ function Bitmap::FromStream() to load a PNG resource, following the example provided in this article. The Bitmap::FromStream() function requires an IStream as its first argument. Since IStream is a COM interface and my knowledge of COM programming is limited, I want to clarify: Do I need […]
- by papacumaI'm working on a Qt application (Game of Life) that involves a QGraphicsView displaying a grid of rectangles. The goal is to allow the user to click on the cells of the grid to update their state and visually reflect the changes. However, the mousePressEvent method in my GameView class […]
- by LucaI'm stuck defining a specialization for a member function inside a class template. If I define the fully specialized member function outside of the class, and then use it in my main, the linker complains of multiple definitions: in template.hpp: template class MyClassTemplate { public: MyClassTemplate(const T &t) : member(t) […]
- by Mr.KiRKar XDcan you help me transfer an array of structures to a shader? I have a TochechSvet array с++: struct TochechSvet { TochechSvet(glm::vec3 zerkal = glm::vec3(), glm::vec3 smeshenie = glm::vec3(), glm::vec3 minSvet = glm::vec3(), glm::vec3 mesto = glm::vec3(), float konstanta = 0.f, float linei = 0.f, float kvadrat = 0.f) : […]
- by Timmi am using this C++ code since long time without problems: MYSQL_ROW row = mysql_fetch_row(m_hRes); for(UINT nIndex = 0; nIndex < nFieldsCount; nIndex++) { MYSQL_FIELD* fls = mysql_fetch_field_direct(m_hRes, nIndex); SQLType::e_Type eType = static_cast(fls->type); ... after updating the server from mariadb 10.5 to 11.6 fls->type is always 0 (eDecimal) which is […]
- by Wol6505*I use a translator to deliver it efficiently. Hello, I'm a beginner in game development for Unreal Engine 5. I was watching Unreal Lecture and following along, and I was completely blocked in the steps to learn how to use c++ on Blueprint. The reason is that I have to […]
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