In Formation

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Please don’t ask for an answer when I question: Are there lives on the line?

I don’t want to give an answer to that, as it could cause yet another bad thing to happen. We are pressing as hard as we can, trying to make a movement, trying to get ahead of the curve and right now it seems like we are just slightly ahead of the negative.

Trying to stop negative energy is like playing whack-a-mole without a paddle, your hand is eventually going to get sore, and it’s steady pace is eventually going to catch up to your quick pace. There’s just not anything you can do, it seems like if we could only maintain our rate of progress that that would entrust us with the answer to the question that we might like more.

I’ve been putting off updating this piece of code, i’ll post it now:

C++

// JAMES DEAN PROGRAM
//
// Version: 001
// Revision: 70
//

// 1) set each to include previous

#include "random_include/pcg_extras.hpp"
#include "random_include/pcg_random.hpp"
#include "random_include/pcg_uint128.hpp"

#include <ctime>
#include <cmath>
#include <iomanip>
#include <random>
#include <cstdlib>

#include <iostream>
#include <vector>
#include <string>

class neuron {
    private:

    signed long long int system_id = 0;
    signed long long int type_id = 0;

    std::vector<signed long long int> random_vector;
    std::vector<signed long long int> mod_vector;

    bool tier_1 = false;
    bool tier_2 = false;
    bool tier_3 = false;

    bool tier_set = false;

    void set_tier(signed long long int tier_to_set)
    {
        if(tier_to_set == 1)
        {
            tier_1 = true;

            tier_set = true;
        }

        if(tier_to_set == 2)
        {
            tier_2 = true;

            tier_set = true;
        }

        if(tier_to_set == 3)
        {
            tier_3 = true;

            tier_set = true;
        }
    }

    void set_random_vector(std::vector<signed long long int> random_input)
    {
        random_vector = random_input;
    }

    void set_mod_vector(std::vector<signed long long int> mod_input)
    {
        mod_vector = mod_input;
    }

    void set_system_id(signed long long int id_input)
    {
        system_id = id_input;
    }

    void set_type_id(signed long long int type_input)
    {
        type_id = type_input;
    }
};

class axon: public neuron {
    public:

    std::vector<neuron> neuron_lib;

    void set_neuron_lib(std::vector<neuron> neuron_input)
    {
        neuron_lib = neuron_input;
    }
};

class cranial: public neuron {
    public:

    std::vector<axon> axon_lib;

    void set_axon_lib(std::vector<axon> axon_input)
    {
        axon_lib = axon_input;
    }
};

class cortex: public neuron {
    public:

    std::vector<cranial> cranial_lib;

    void set_cranial_lib(std::vector<cranial> cranial_input)
    {
        cranial_lib = cranial_input;
    }
};

class matrix: public neuron {
    public:

    std::vector<cortex> cortex_lib;

    void set_cortex_lib(std::vector<cortex> cortex_input)
    {
        cortex_lib = cortex_input;
    }
};

class data_buff {
    public:

    signed long long int system_id = 0;
    signed long long int buff_type_id = 0;

    std::vector<signed long long int> random_vector;
    std::vector<signed long long int> mod_vector;

    void set_random_vector(std::vector<signed long long int> int_input)
    {
        random_vector = int_input;
    }

    void set_mod_vector(std::vector<signed long long int> mod_int_input)
    {
        mod_vector = mod_int_input;
    }

    void set_system_id(signed long long int system_id_input)
    {
        system_id = system_id_input;
    }

    void set_type_id(signed long long int type_id_input)
    {
        buff_type_id = type_id_input;
    }
};

class jd_raw_data {
    public:

    signed long long int system_id = 0;
    signed long long int type_id = 0;

    std::vector<data_buff*> buff_registry;

    void set_buff_registry(std::vector<data_buff*> buff_input)
    {
        buff_registry = buff_input;
    }

    void set_system_id(signed long long int system_id_input)
    {
        system_id = system_id_input;
    }

    void set_type_id(signed long long int type_id_input)
    {
        type_id = type_id_input;
    }
};

class basic_data: public jd_raw_data {
    public:

    std::vector<jd_raw_data*> raw_lib;

    void set_raw_lib(std::vector<jd_raw_data*> raw_input)
    {
        raw_lib = raw_input;
    }
};

class tier_1_data: public jd_raw_data {
    public:

    std::vector<basic_data*> basic_lib;

    void set_basic_lib(std::vector<basic_data*> basic_input)
    {
        basic_lib = basic_input;
    }
};

class tier_2_data: public jd_raw_data {
    public:

    std::vector<tier_1_data*> tier_1_lib;

    void set_tier_1_lib(std::vector<tier_1_data*> tier_1_input)
    {
        tier_1_lib = tier_1_input;
    }
};

class tier_3_data: public jd_raw_data {
    public:

    std::vector<tier_2_data*> tier_2_lib;

    void set_tier_2_lib(std::vector<tier_2_data*> tier_2_input)
    {
        tier_2_lib = tier_2_input;
    }
};

class premier_data: public jd_raw_data {
    public:

    std::vector<tier_3_data*> tier_3_lib;

    void set_tier_3_lib(std::vector<tier_3_data*> tier_3_input)
    {
        tier_3_lib = tier_3_input;
    }
};

class big_data: public jd_raw_data {
    public:

    std::vector<premier_data*> premier_lib;

    void set_premier_lib(std::vector<premier_data*> premier_input)
    {
        premier_lib = premier_input;
    }
};

class myth_data: public jd_raw_data {
    public:

    std::vector<big_data*> big_lib;

    void set_big_lib(std::vector<big_data*> big_input)
    {
        big_lib = big_input;
    }
};

std::vector<signed long long int> return_random_set();

int main(int argc, char *argv[])
{
    std::cout << "The James Dean Program\n\n";
    std::cout << "Version:001\nRevision: ??\n";
    std::cout << "-=-=--=-=--=-=--=-=--=-=--=-=--=-=--=-=-\n\n";

    std::cout << "press enter to begin\n";
    std::string local_user_input = "void";

    std::getline(std::cin, local_user_input);

    signed long long int system_id = 0;

    signed long long int raw_type_id = 0;
    signed long long int basic_type_id = 0;
    signed long long int tier_1_type_id = 0;
    signed long long int tier_2_type_id = 0;
    signed long long int tier_3_type_id = 0;
    signed long long int premier_type_id = 0;
    signed long long int big_type_id = 0;
    signed long long int myth_type_id = 0; // play myth

    signed long long int data_buff_type_id = 0;

    signed long long int raw_data_count = 0;
    signed long long int basic_data_count = 0;
    signed long long int tier_1_data_count = 0;
    signed long long int tier_2_data_count = 0;
    signed long long int tier_3_data_count = 0;
    signed long long int premier_data_count = 0;
    signed long long int big_data_count = 0;
    signed long long int myth_data_count = 0;

    signed long long int raw_data_target = 38;
    signed long long int basic_data_target = 24;
    signed long long int tier_1_data_target = 17;
    signed long long int tier_2_data_target = 9;
    signed long long int tier_3_data_target = 6;
    signed long long int premier_data_target = 4;
    signed long long int big_data_target = 3;
    signed long long int myth_data_target = 1;

    std::vector<jd_raw_data*> raw_registry;
    std::vector<basic_data*> basic_registry;
    std::vector<tier_1_data*> tier_1_registry;
    std::vector<tier_2_data*> tier_2_registry;
    std::vector<tier_3_data*> tier_3_registry;
    std::vector<premier_data*> premier_registry;
    std::vector<big_data*> big_registry;
    std::vector<myth_data*> myth_registry;

    std::vector<signed long long int> random_set_vector;
    std::vector<signed long long int> mod_set_vector;

    std::vector<signed long long int> empty_random_vector;

    std::vector<data_buff*> empty_buff_vector;

    std::vector<data_buff*> data_buff_vector;

    std::vector<jd_raw_data*> empty_raw_registry;
    std::vector<basic_data*> empty_basic_registry;
    std::vector<tier_1_data*> empty_tier_1_registry;
    std::vector<tier_2_data*> empty_tier_2_registry;
    std::vector<tier_3_data*> empty_tier_3_registry;
    std::vector<premier_data*> empty_premier_registry;
    std::vector<big_data*> empty_big_registry;
    std::vector<myth_data*> empty_myth_registry;

    signed long long int data_buff_target = 90;
    signed long long int data_buff_count = 0;

    signed long long int display_ticker = 0;
    signed long long int display_count = 0;

    bool product = true;

    while (product == true)
    {
        display_ticker = display_ticker + 1;

        if(display_ticker > 99)
        {
            std::cout << "James Dean\nSword And Shield Edition\n\n";
            
            display_ticker = 0;

            std::cout << "display_count: " << display_count << "\n";

            display_count = display_count + 1;

            std::cout << "raw_data_total: " << raw_type_id << " \traw_data_count: " << raw_data_count << "\n";
            std::cout << "basic_data_total: " << basic_type_id << " \tbasic_data_count: " << basic_data_count << "\n";
            std::cout << "tier_1_data_total: " << tier_1_type_id << " \ttier_1_data_count: " << tier_1_data_count << "\n";
            std::cout << "tier_2_data_total: " << tier_2_type_id << " \ttier_2_data_count: " << tier_2_data_count << "\n";
            std::cout << "tier_3_data_total: " << tier_3_type_id << " \ttier_3_data_count: " << tier_3_data_count << "\n";
            std::cout << "premier_data_total: " << premier_type_id << " \tpremier_data_count: " << premier_data_count << "\n";
            std::cout << "big_data_total: " << big_type_id << " \tbig_data_count: " << big_data_count << "\n";
            std::cout << "myth_data_total: " << myth_type_id << " \tmyth_data_count: " << myth_data_count << "\n";
            std::cout << "\n\n\n\n\n\n\n\n\n\n\n";
        }
        jd_raw_data new_raw_data;

        new_raw_data.set_system_id(system_id);
        system_id = system_id + 1;

        new_raw_data.set_type_id(raw_type_id);
        raw_type_id = raw_type_id + 1;

        while (data_buff_count < data_buff_target)
        {
            data_buff new_data_buff;

            new_data_buff.set_system_id(system_id);
            system_id = system_id + 1;

            new_data_buff.set_type_id(data_buff_type_id);
            data_buff_type_id = data_buff_type_id + 1;

            random_set_vector = return_random_set();

            new_data_buff.set_random_vector(random_set_vector);

            random_set_vector = empty_random_vector;

            mod_set_vector = return_random_set();

            new_data_buff.set_mod_vector(mod_set_vector);

            mod_set_vector = empty_random_vector;

            data_buff_vector.push_back(&new_data_buff);

            data_buff_count = data_buff_count + 1;
        }

        data_buff_count = 0;
        
        new_raw_data.set_buff_registry(data_buff_vector);

        data_buff_vector = empty_buff_vector;

        raw_registry.push_back(&new_raw_data);

        raw_data_count = raw_data_count + 1;

        if(raw_data_count == raw_data_target)
        {
            basic_data new_basic_data;

            raw_data_count = 0;

            new_basic_data.set_raw_lib(raw_registry);

            raw_registry = empty_raw_registry;

            new_basic_data.set_system_id(system_id);
            system_id = system_id + 1;

            new_basic_data.set_type_id(basic_type_id);
            basic_type_id = basic_type_id + 1;

            while (data_buff_count < data_buff_target)
            {
                data_buff new_data_buff;

                new_data_buff.set_system_id(system_id);
                system_id = system_id + 1;

                new_data_buff.set_type_id(data_buff_type_id);
                data_buff_type_id = data_buff_type_id + 1;

                random_set_vector = return_random_set();

                new_data_buff.set_random_vector(random_set_vector);

                random_set_vector = empty_random_vector;

                mod_set_vector = return_random_set();

                new_data_buff.set_mod_vector(mod_set_vector);

                mod_set_vector = empty_random_vector;

                data_buff_vector.push_back(&new_data_buff);

                data_buff_count = data_buff_count + 1;
            }

            data_buff_count = 0;
        
            new_basic_data.set_buff_registry(data_buff_vector);

            data_buff_vector = empty_buff_vector;

            basic_registry.push_back(&new_basic_data);

            basic_data_count = basic_data_count + 1;

            if(basic_data_count == basic_data_target)
            {
                tier_1_data new_tier_1_data;

                basic_data_count = 0;

                new_tier_1_data.set_basic_lib(basic_registry);

                basic_registry = empty_basic_registry;

                new_tier_1_data.set_system_id(system_id);
                system_id = system_id + 1;

                new_tier_1_data.set_type_id(tier_1_type_id);
                tier_1_type_id = tier_1_type_id + 1;

                while (data_buff_count < data_buff_target)
                {
                    data_buff new_data_buff;

                    new_data_buff.set_system_id(system_id);
                    system_id = system_id + 1;

                    new_data_buff.set_type_id(data_buff_type_id);
                    data_buff_type_id = data_buff_type_id + 1;

                    random_set_vector = return_random_set();

                    new_data_buff.set_random_vector(random_set_vector);

                    random_set_vector = empty_random_vector;

                    mod_set_vector = return_random_set();

                    new_data_buff.set_mod_vector(mod_set_vector);

                    mod_set_vector = empty_random_vector;

                    data_buff_vector.push_back(&new_data_buff);

                    data_buff_count = data_buff_count + 1;
                }

                data_buff_count = 0;
        
                new_tier_1_data.set_buff_registry(data_buff_vector);

                data_buff_vector = empty_buff_vector;

                tier_1_registry.push_back(&new_tier_1_data);

                tier_1_data_count = tier_1_data_count + 1;

                if(tier_1_data_count == tier_1_data_target)
                {
                    tier_2_data new_tier_2_data;

                    tier_1_data_count = 0;

                    new_tier_2_data.set_tier_1_lib(tier_1_registry);

                    tier_1_registry = empty_tier_1_registry;

                    new_tier_2_data.set_system_id(system_id);
                    system_id = system_id + 1;

                    new_tier_2_data.set_type_id(tier_2_type_id);
                    tier_2_type_id = tier_2_type_id + 1;

                    while (data_buff_count < data_buff_target)
                    {
                        data_buff new_data_buff;

                        new_data_buff.set_system_id(system_id);
                        system_id = system_id + 1;

                        new_data_buff.set_type_id(data_buff_type_id);
                        data_buff_type_id = data_buff_type_id + 1;

                        random_set_vector = return_random_set();

                        new_data_buff.set_random_vector(random_set_vector);

                        random_set_vector = empty_random_vector;

                        mod_set_vector = return_random_set();

                        new_data_buff.set_mod_vector(mod_set_vector);

                        mod_set_vector = empty_random_vector;

                        data_buff_vector.push_back(&new_data_buff);

                        data_buff_count = data_buff_count + 1;
                    }

                    data_buff_count = 0;
        
                    new_tier_2_data.set_buff_registry(data_buff_vector);

                    data_buff_vector = empty_buff_vector;

                    tier_2_registry.push_back(&new_tier_2_data);

                    tier_2_data_count = tier_2_data_count + 1;

                    if(tier_2_data_count == tier_2_data_target)
                    {
                        tier_3_data new_tier_3_data;

                        tier_2_data_count = 0;

                        new_tier_3_data.set_tier_2_lib(tier_2_registry);

                        tier_2_registry = empty_tier_2_registry;

                        new_tier_3_data.set_system_id(system_id);
                        system_id = system_id + 1;

                        new_tier_3_data.set_type_id(tier_3_type_id);
                        tier_3_type_id = tier_3_type_id + 1;

                        while (data_buff_count < data_buff_target)
                        {
                            data_buff new_data_buff;

                            new_data_buff.set_system_id(system_id);
                            system_id = system_id + 1;

                            new_data_buff.set_type_id(data_buff_type_id);
                            data_buff_type_id = data_buff_type_id + 1;

                            random_set_vector = return_random_set();

                            new_data_buff.set_random_vector(random_set_vector);

                            random_set_vector = empty_random_vector;

                            mod_set_vector = return_random_set();

                            new_data_buff.set_mod_vector(mod_set_vector);

                            mod_set_vector = empty_random_vector;

                            data_buff_vector.push_back(&new_data_buff);

                            data_buff_count = data_buff_count + 1;
                        }

                        data_buff_count = 0;
        
                        new_tier_3_data.set_buff_registry(data_buff_vector);

                        data_buff_vector = empty_buff_vector;

                        tier_3_registry.push_back(&new_tier_3_data);

                        tier_3_data_count = tier_3_data_count + 1;

                        if(tier_3_data_count == tier_3_data_target)
                        {
                            premier_data new_premier_data;

                            tier_3_data_count = 0;

                            new_premier_data.set_tier_3_lib(tier_3_registry);

                            tier_3_registry = empty_tier_3_registry;

                            new_premier_data.set_system_id(system_id);
                            system_id = system_id + 1;

                            new_premier_data.set_type_id(premier_type_id);
                            premier_type_id = premier_type_id + 1;

                            while (data_buff_count < data_buff_target)
                            {
                                data_buff new_data_buff;

                                new_data_buff.set_system_id(system_id);
                                system_id = system_id + 1;

                                new_data_buff.set_type_id(data_buff_type_id);
                                data_buff_type_id = data_buff_type_id + 1;

                                random_set_vector = return_random_set();

                                new_data_buff.set_random_vector(random_set_vector);

                                random_set_vector = empty_random_vector;

                                mod_set_vector = return_random_set();

                                new_data_buff.set_mod_vector(mod_set_vector);

                                mod_set_vector = empty_random_vector;

                                data_buff_vector.push_back(&new_data_buff);

                                data_buff_count = data_buff_count + 1;
                            }

                            data_buff_count = 0;
        
                            new_premier_data.set_buff_registry(data_buff_vector);

                            data_buff_vector = empty_buff_vector;

                            premier_registry.push_back(&new_premier_data);

                            premier_data_count = premier_data_count + 1;

                            if(premier_data_count == premier_data_target)
                            {
                                big_data new_big_data;

                                premier_data_count = 0;

                                new_big_data.set_premier_lib(premier_registry);

                                premier_registry = empty_premier_registry;

                                new_big_data.set_system_id(system_id);
                                system_id = system_id + 1;

                                new_big_data.set_type_id(big_type_id);
                                big_type_id = big_type_id + 1;

                                while (data_buff_count < data_buff_target)
                                {
                                    data_buff new_data_buff;

                                    new_data_buff.set_system_id(system_id);
                                    system_id = system_id + 1;

                                    new_data_buff.set_type_id(data_buff_type_id);
                                    data_buff_type_id = data_buff_type_id + 1;

                                    random_set_vector = return_random_set();

                                    new_data_buff.set_random_vector(random_set_vector);

                                    random_set_vector = empty_random_vector;

                                    mod_set_vector = return_random_set();

                                    new_data_buff.set_mod_vector(mod_set_vector);

                                    mod_set_vector = empty_random_vector;

                                    data_buff_vector.push_back(&new_data_buff);

                                    data_buff_count = data_buff_count + 1;
                                }

                                data_buff_count = 0;
        
                                new_big_data.set_buff_registry(data_buff_vector);

                                data_buff_vector = empty_buff_vector;

                                big_registry.push_back(&new_big_data);

                                big_data_count = big_data_count + 1;

                                if(big_data_count == big_data_target)
                                {
                                    myth_data new_myth_data;

                                    big_data_count = 0;

                                    new_myth_data.set_big_lib(big_registry);

                                    big_registry = empty_big_registry;

                                    new_myth_data.set_system_id(system_id);
                                    system_id = system_id + 1;

                                    new_myth_data.set_type_id(myth_type_id);
                                    myth_type_id = myth_type_id + 1;

                                    while (data_buff_count < data_buff_target)
                                    {
                                        data_buff new_data_buff;

                                        new_data_buff.set_system_id(system_id);
                                        system_id = system_id + 1;

                                        new_data_buff.set_type_id(data_buff_type_id);
                                        data_buff_type_id = data_buff_type_id + 1;

                                        random_set_vector = return_random_set();

                                        new_data_buff.set_random_vector(random_set_vector);

                                        random_set_vector = empty_random_vector;

                                        mod_set_vector = return_random_set();

                                        new_data_buff.set_mod_vector(mod_set_vector);

                                        mod_set_vector = empty_random_vector;

                                        data_buff_vector.push_back(&new_data_buff);

                                        data_buff_count = data_buff_count + 1;
                                    }

                                    data_buff_count = 0;
        
                                    new_myth_data.set_buff_registry(data_buff_vector);

                                    data_buff_vector = empty_buff_vector;

                                    myth_registry.push_back(&new_myth_data);

                                    myth_data_count = myth_data_count + 1;
                                }
                            }
                        }
                    }
                }
            }
        }

    }
}

std::vector<signed long long int> return_random_set()
{
    signed long long int target_number = 2'700;
    signed long long int current_number = 0;
    signed long long int random_number = 0;
    
    pcg_extras::seed_seq_from<std::random_device> seed_source;
    
    pcg64_c1024 pcg{};
    
    pcg(time(0));
    
    std::vector<signed long long int> random_set;
    
    while (current_number < target_number)
    {
        random_number = pcg();
        
        random_set.push_back(random_number);
        
        current_number = current_number + 1;
    }
    
    current_number = 0;
    
    return(random_set);
}
C++

As you can tell from the code, even if your not a programmer, we have been hard at work trying to achieve the next set of technologies, whatever that may require for us to earn, whatever.

It seems that there’s only so much you can do when you need to do much more than that, and that may be the theme of our adventure coming up, we don’t know. We’re not there yet, but we try as we can to make it a positive outcome, we do more than we think we need to do, all of it, adding up to something less than we wanted.

Why is this happening?

I don’t really have that answer, why we put in so much and it seems like it just barely gets us where we needed to be. Like we are running on borrowed time, it’s as if time is short and it grows shorter, like something growing against us, the negative energy, it would appear has taken on properties of something we used to consider, to be living.

Sure, we have policies in place, and some of us even go so far as to take to the fields, in the case of Russia, and Ukraine, they duke it out all in favor of a positive outcome. It seems that this negative that we speak of would be cornered by these tactics, instead it is left with free reign.

I tighten the noose around it’s neck further by filling in for Russia where those gaps might still remain, as if it would actually bring us the positive outcome we were so desperate for. It’s like our best was getting us something, as if to lay down a “Ten” in poker only to have it devalued for a “Seven” — i’m removing the machnism it had on us that was doing the devaluing.

I’ve got to now get back to my coding work, but I have more to say. I experience this devaluation personally, cigarettes do not cause the comfort they once did, in fact they cause nothing and I don’t know why I still smoke them. This is true for any of the other substances, they really don’t do anything, and I know why. I’ve burned my fuses out, but there’s not anyone capable of replacing them.

They can’t replace them because in fact they’ve locked in the negative that is created by my inability to use. As if that were a bad thing.

They feast on this negative, and I am left with nothing that can comfort me unless I entirely solve the puzzle, like saying, we’ll give you what you want only after we are entirely full, and it takes them a long time to eat.

So call me crazy when I point the finger at them, it’s like, don’t point the finger at us when we take away your only comforts, we’re just taking away your only comforts!

So I was supposed to throw a party? Toasting to nothing, literally nothing. Your supposed to hold value in your work, yes, but my work doesn’t pay money, in fact, it was supposed to pay in substances that comfort. That was the original deal, made years ago. They just thought, hey, it’ll be better for us if we do this to him, so it’s better for us, we can’t really think of anything greater than ourselves, …

I remember now, that was the deal. That I get to get high. In return for this work, but they took that high away. You say, that’s impossible. We left impossible behind long, long ago.

Not much incentive to work hard, is there? When your pay is literally “Less” as in, “Less” than what you had. That is not much incentive to work on this stuff… And we won’t even mention taking away an energy source, that too.

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