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Project Co-Directors: Gabriel Winer (NYU) & Dana Karwas (NYU)
Project Principle Investigator: Dr. R. Luke DuBois (NYU)
Project Co-Principle Investigator: Charles Camarda (Astronaut)
NASA Media Advisor: Matthew Radcliff (NASA)
Project Advisor: Maya Lin
Project Advisor: Toni Dove
Writer: Alex Zafiris
Lead Programmer: Ivan Safrin
Project Assistants: Ninad Mehta, Cody Fulcher, Pankhuree Srivastava
Dana Karwas and Gabriel Winer met ten years ago at NYU’s Interactive Telecommunications Program (ITP), where they collaborated on an interactive installation, “See Through Wall,” which displaced time and space via pre-recorded film projection and sound recordings. They have continued to work together on numerous interactive projects for commissions and clients. The seed of The Satellite idea evolved from a humanities course, “The Wilderness Workshop,” co-taught by Karwas and Winer in the Fall of 2012 at NYU Poly in the Technology, Culture and Society Department. Students were directed to rethink the human relationship with nature, to examine the idea of wilderness, the environmental ideal, technology as an environmental tool, and environmental degradation, conservation, and human expansion. Students had hands-on experience with digital tools and methods (for visualization, data collection, data processing, analytics), and they developed a related project of their own.
Dana Karwas is a media artist and educator working in video installation, architecture, digital preservation, live data visualization, and experimental film. Dana is an Instructor of Integrated Digital Media at NYU. She teaches courses in Interactive Performance Art, Interaction Design, and Project Development for Interactive Media. Dana serves as a creative advisor for Maya Lin’s fifth and final memorial, What is Missing?. Dana holds a Bachelor of Architecture from the School of Architecture, Design, and Planning at the University of Kansas. She has a Masters from The Interactive Telecommunications Program (ITP) at NYU’s Tisch School of the Arts, with a focus on integrating media into architectural spaces.
Gabriel Winer is a designer, artist, and theorist whose work focuses on environmental perception. He holds a B.A. in Cultural Anthropology from Yale University, where his research focused on environmental sustainability. Gabriel also studied cultural anthropology at Goldsmith College, University of London and received a master’s degree from ITP (the digital media program at NYU’s Tisch School of the Arts) where he was a Lew and Edie Wasserman scholar. Gabriel teaches courses on cinema at NYU’s Integrated Digital Media Program.
Charles Camarda is an American engineer and NASA astronaut who flew his first mission into space on board the Space Shuttle mission STS-114. Charles is helping The Satellite team connect with scientists and astronauts in the space community. Full astronaut bio from NASA.
Ivan Safrin is an interactive artist, programmer and game designer. He likes maps, projections & public spaces. He lives in Brooklyn. Ivan is the creator of Polycode, a free, open-source, cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more. The core Polycode API is written in C++ and can be used to create portable native applications. On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.